Soulcalibur V picks up 17 years after the events of SOULCALIBUR®IV with new heroes and returning warriors clashing in an epic showdown between Good and Evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family’s destiny intertwines with the Soul swords. Online Play : Play the game online against other players via Xbox Live® or PlayStation®Network. You can also view leaderboards and replays. - Ranked Match: Search for opponents with matching criteria and be ranked by your battle record. - Player Match: This room is for a maximum of six players. Chat in the room while watching a match. - Leaderboards/Ranking: View the various scores and download the replay data of the matches. - Replay: Watch the replay video that you have downloaded. - Global Colosseo: This lobby holds many players at once. Enter the lobby to meet other players, enter tournaments or challenge them to a fight. Offline Play : Play the game offline by yourself against the CPU. You can also play against another player in VS battle. - Legendary souls: This bonus mode lets you fight against the CPU with higher difficulty. The mode will be unlocked once you satisfy certain conditions. - Arcade: Fight your way through 6 consecutive stages. Your clear time will be ranked. - Quick Battle: Fight against various characters. Victories can earn you titles. - VS Battle: Fight against another player or the CPU. You can also watch the CPU fight against itself. - Training: Adjust the settings of the enemy and practice for battle. You can also learn each character's main moves and combos. Story - 1607 A.D : Experience the story of Soulcalibur. The story focuses on the main character Patroklos and the two swords. Creation : Customize characters or create your own original character. You can also use the created character as a thumbnail.
The Story Continues Heart of the Swarm continues the story of StarCraft II: the conflict between the humanoid terrans, the ravenous zerg, and the psionic protoss. As these races struggle, the specter of alien gods threatens to sweep aside what fragile stability still exists in the galaxy. Sarah Kerrigan, the former zerg Queen of Blades, has seen her humanity restored by an ancient artifact, but she remains a threat to all she encounters. The memory of her time as the mutant leader of the swarm lingers — as does her yearning for revenge. Lead the Zerg As the zerg surge through the galaxy, you’ll control their vengeful avatar, and destroy your targets with Kerrigan’s powerful psionic abilities and years of spec-ops ghost training. Kerrigan will continually grow stronger while she fights to reassemble and change the zerg swarm. By completing missions and advanced bonus objectives, you can unlock powers that strengthen the Queen (like regeneration and destructive psionics) or bolster the swarm itself with the ability to spawn banelings from beneath the ground or reconstitute slain zerglings at your base. Kerrigan’s presence on the battlefield demands a clash of the titans. You’ll send her brood crashing against whole armies, but you’ll also pit the former Queen of Blades and her retinue against immense threats – ancient zerg who refuse to swear fealty, tank-destroying overmechs, and more – in intense ‘boss’ battles unlike any we’ve deployed before in StarCraft. Change the Swarm The zerg swarm is ever-growing, ever-evolving – and you can shape it to your whims in Kerrigan’s evolution pit. Digest biomass on planets you’ve dominated, and you’ll unlock the ability to evolve zerg strains in one of two directions. You might transform your zerglings into leaping raptors or proliferative swarmlings, focusing your army on harassment or pure numbers…and leaving the swarm forever changed. You’ll also be able to tweak zerg strains on the fly by mutating your units between missions, like making your zerglings attack faster if you’re going up against armored targets. Multiplayer The Dogs of War, Improved New Units New developments, new recruits and a few desperate measures are changing the face of war. Fresh units like the tempest, viper, and widow mine are dropping in for each race, adding more dynamics to the diverse confrontations in the Koprulu sector. Meanwhile, some veteran units are being retrofitted for the fight. For example, fire-blasting hellions can transform into hellbats to engage in close combat, and the protoss mothership can now be built from the stripped-down mothership core, a structure able to recall entire armies to the protoss base or purify invaders with a psionic cannon. That’s just the beginning. We’ve readied a revised training mode to get you accustomed, it’ll include detailed walkthrough elements and race-specific challenges to really help you step up your game, one order and hotkey at a time. We’re also improving unit AI in a variety of ways by adding new difficulty levels to play against and the ability to command AI allies. And, at last, our alien warriors and doomed soldiers have new dances. New Maps In a contest of wills, the board you play on is every bit as important as the pieces you play with. Heart of the Swarm adds new official multiplayer maps to StarCraft II to shake up the play experience for ladder and custom games alike. These maps bring new tilesets: protoss space stations, icy wastelands, terran metropolises, vine-covered jungles and more. We’re also changing the rules of engagement with fresh terrain features, like collapsible rocks that can be used to block areas of a map. You’ll see tuned and tweaked art and physics throughout HotS maps new and old – grotesque purple creep now crawls up structures, and defeated units uniquely explode, burst apart or collapse thanks to dynamic new death animations. Your Universe Improved Community Features Heart of the Swarm’s bringing a major overhaul to the StarCraft multiplayer experience. Groups (parties focused around a specific activity or fandom) and clans (competition-oriented teams) give you the chance to join together for practice or team play, communicate easily in private chat channels, meet like-minded players and share your strategies. You’ll also be able to play on the multiplayer ladders of any region while still playing in your native language. We’ve given you total control over your game state. The take command option will allow you to pick up a game from a saved replay, including reenacting famous games between pro players. In addition, you'll be able to watch any replay together with your friends in real time, and count on the recover game feature to save your in-progress multiplayer game (in case of a dropped connection or hardware failure). If you want to be pitted against players of your skill level, but don’t want to worry about your ladder ranking, you can participate in unranked matchmaking. Heart of the Swarm multiplayer games (and single-player custom games) will also incorporate a leveling system that’ll let you show off your style with unlocked portraits, decals, dances and unit skins representing the battles you’ve fought. Battle.net will have a revamped interface to make each of these new features (and the ones you already rely on) quicker and easier to use. Game Editor Major improvements to the already-powerful StarCraft II editor are underway. The current editor can produce extreme variations on existing maps and playstyles, along with puzzle games, fighting games, platform-action games, and more. Prior to the release of Heart of the Swarm, we’re upgrading the editor so it’s even easier to use: advanced functionality for your game cinematics, superior UI editing, new animations and models, improvements to working with terrain and triggers, and libraries of functions to ensure that making your own maps and mods is faster and deeper, as well as a fine-tuned arcade to make community maps easier to find, publish and upvote. To give you a head-start, we’re making several of these community and multiplayer features available to all Wings of Liberty owners prior to the release of Heart of the Swarm, with Patch 2.0.